Story: The three equal Gods of the world of Hyrule created all that was and is; but being somewhat imperfect, had no control over the Tri-Force also being created as a byproduct of their work. After eons of war amongst themselves in order to gain advantage over each other through this power, the Gods regained their sensibility and sent out the Tri-force in pieces throughout their creation. The world below, specifically the land of Hyrule would gain access to the portions of Wisdom, and Courage respectively, but the Tri-Force of Power was deemed too dangerous for anyone to wield. (For Gods due to their history, and for Hyrulians due to the fact that such power would create a rival and threat to their own, which was unacceptable.) Therefore, while Wisdom and Courage became potentially available in the world below, Power was bound away deep within the Dark realm, where no one could ever access it. Or so they thought. Skip ahead in time to Gerudo Valley, where Ganondorf Dragmire has just been banished from the land of his people by these Gods, for dabbling too far into the arts of Dark magic, and betraying his people. Initially in his lust for power, Ganondorf had been a conflicted soul. An innate sense of morality and compassion had kept him from reaching the depths of power that he craved in the deepest parts of his being. So, through forbidden magics which had only been performed a handful of times throughout history, Ganondorf purged the good from his soul and bound it within a jewel that lay at the top of a sun-like crest on his forehead. Through this arrangement, he retained all of his power and ability, but exorcized all intellectual, emotional, and spiritual influence from that part of himself. Through pure force, and an arrangement that would have been no less than slavery, Ganondorf sought to bolster his power by creating a private army out of the Gerudo people. As strong as he was though, at this point in time, Ganondorf had normal vulnerabilities. After great cost to the Gerudo people and the land of Hyrule, the Gods intervened and cast him alive along with his servant, the witch Twinrova into the depths of the Dark realm, where all of those judged negatively by the Gods were sent for their afterlife. However, Twinrova, as the name implies, exists as two people in one body %26ndash; when they see fit. One half of Twinrova remained in Hyrule, which gave Ganondorf a way out; the imperfect Gods oblivious to their mistake.
Yep. It's Ganondorf's turn to shine a bit.
In the first half of the game, the player takes on the role of Ganondorf, whom along with half of Twinrova (who plays the role of Navi/Midna) sets out to discover the potential powers of this Dark realm. He finds that there are five jewels similar to his own, that have been placed in this world. These jewels though, carry the evil of their long dead hosts as well as their power and knowledge. Finding and assimilating them is your initial quest, as each gem will take its place upon Ganondorf's sun crest and give him a new and useful power. The catch though, is that Ganondorf can only handle four more jewels in addition to his own, and must choose which to keep. These choices affect the future of the game: What monsters and bosses will appear later in the game during the Link and Zelda half, what items will be available later in the game, how many heart pieces will be available, etc. The gamer is, through his or her choices and Ganondorf's story, configuring the difficulty for the heroes who will later oppose him. Ganondorf gains several weapons and tools along the way such as his massive sword, trident, strength augmenting gauntlets, etc. Jewels give him abilities such as invisibility, fire blasts, teleportation and the power to control some of the various unfortunate creatures who reside in the realm such as for example, the re-dead, whom after being used to solve various dungeons are sent through portals to the other half of Twinrova. That half of the Witch is in the process of rebuilding Ganondorf's various castles and strongholds of power, attempting to make them impregnable whenever a hero arises to oppose them. Each dungeon that works against Ganondorf can be defeated in three ways. The way that a dungeon is defeated deems (through a near nonsensical chaotic connection indicative of such an opposite or nightmare-like world) the way that a dungeon that the heroes must later face must be defeated. Upon collecting the jewels and placing them all upon his crest, Ganondorf becomes aware of the Tri-force of Power, his relative proximity to it, and begins a quest to obtain it. In this final dungeon (for Ganondorf) it is a race for time. Ganondorf must get through the dungeon by using all of his skills, items, and powers before the suddenly aware and alarmed Gods reach him and prevent him from doing so. Succeed, and Ganondorf gains the ability to transform into Ganon, and potentially defeat the Gods in a three tiered boss battle. Triumph, and Ganondorf returns to Hyrule to begin his new attempt at world domination, and to pursue the other two pieces of the Tri-force, which he has just been made aware of. Thus begins the second half of the game.
The greatly weakened but still living Gods contact Princess Zelda, (who is the holder of the Tri-Force of Wisdom) to warn her about Ganondorf's ascension, and to make her aware of Link, the unknowing possessor of the Tri-Force of Courage. Only by working together can they overcome Ganondorf; who has become the personification of evil, the ultimate threat to Hyrule, and creation itself. Zelda for the foreseeable future, takes on the role of Sheik, and sets out to find Link who is in the midst of his coming of age trial in the Kokiri village. The player then is in control of Link for this trial, where basic controls are learned, a wooden sword, and shield are obtained, along with your first bottle. The trial is interrupted though when the forest begins to die rapidly with the appearance of a horde of Ganondorf's dark magic filled minions. Sheik makes her way there, explains the situation to a somewhat disbelieving Link, and the player is introduced to the switch function. This allows (only at save points and outside of dungeons) the player to switch back and forth between the two heroes for the purposes of utilizing the necessary respective strengths required to beat a dungeon. Some dungeons require one character. Some require both. Some require intricate switching, some require simplistic switching. Some parts of the game require the heroes to travel together; some require them to travel separately. Upon defeating the boss of this first horde and saving the Kokiri people from imminent death, Link, his fairy and Zelda depart in order to track down Ganondorf's various strongholds and destroy them, find the Master Sword, and defeat Ganondorf. Along the way, they too will come across various weapons and items. Some are hero specific. Some on the other hand, will end up in the possession of the hero that the player chooses. The player also decides which characters get however many heart pieces. Remember, the choices of Ganondorf earlier in the game determine the configuration and relative difficulty of the dungeons that the Heroes must face. This game can be played several times with different circumstances and difficulty levels. Play both Ganondorf and Sheik? Must be a dream...
As far as abilities go, these are hero specific, and can be gained by accessing certain portals within dungeons where good spirits are imprisoned. However, in some cases, the player must make a choice as to which character will receive an ability, and which one will forfeit this one chance at a certain ability. Since the end battle requires both heroes to be strong, the player must walk a fine line with their choices.Each dungeon has a boss at its finish that is a greatly powered up version of certain monsters that Ganondorf gained control of during his half of the game. Again, some bosses require both heroes in order to defeat. Some require only one. Each hero near the end of the quest will unlock their Tri-Force ability. Sheik, a large but temporary aura of Din's fire that damages any enemy that touches her, or whom she touches. Link a short transformation into Giant Link (a'la Majora's mask) which greatly boosts his strength. Upon reaching the end of the final dungeon, which is Ganondorf's castle, the player is given a choice. Play as Ganondorf and face Link and Sheik, or play as Link and Sheik, and face Ganondorf. There are four potential endings. Two for the Heroes, and two for Ganondorf. The first ending has Link and Sheik triumphant, balance restored, and the Tri-Force put away once again; away from the reach of the power hungry. The second kicks in only if the player was very lopsided with their choices, showing great preference to one hero rather than balance. The unbalanced hero of greatest power falls to temptation and claims the Tri-Force for his or herself, becoming the tyrant that they set out to defeat. The third ending has Ganondorf triumphant. He claims the Tri-Force, finishes off the Gods, and rules creation as the King of Evil. The fourth ending has Zelda and Link (after defeat) willingly hand over their Tri-Force pieces (with a string attached), unlocking the good within the initial center jewel on Ganondorf's crest. After finally obtaining the ultimate power, he decides to relinquish it and leave the land of Hyrule. Might the King of Evil prevail this time? That's up to you.
The path to the Tri-Force goes right through Hyrule - and you, the Gamer. The Legend of Zelda: Path to the Tri-Force relies heavily on the choices of the player. Several major choices swing the game into different directions, while several minor choices do the same to lesser extents. Dungeons in this game would have to be far more greatly thought out, and the testing phase would be brutal, but ultimately worth it. For the first time, players would have the opportunity to play as Ganondorf, even as they play out and discover his origin (which is being revamped, and would likely be revamped again at some point). Players would also have the opportunity to play as Sheik for the first time. With the variety of her abilities added to Link's, dungeons and puzzles would become fresh and more interesting again. It is likely that such a game would require more than a single DVD to pull it off correctly. So be it. This would likely be the largest, longest Zelda adventure yet, so why skimp? Whether it's graphics, or length of the game, this Wish Fulfillment would require whatever it takes to deliver. In any case, we hope you enjoyed this first installment of Wish Fulfillment. Let us know what you think in the comments section below, as well as share your own ideas. Also, stay tuned for part two in this series starring Super Mario (among others).Great Idea for the zelda series.
Do you really excpect me to read this? Great Idea for the zelda series.
Post this in the Wii forum.
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